Capturing a required object can be done through stealth, using distraction and subterfuge to infiltrate the building. Each of these can be done in numerous ways. Basically, the player reaches a “floor” and is tasked with completing (or failing) all of the missions available there before moving on. It’s an ultraviolent action/RPG brought to life with stylish pixel art, featuring wide open gameplay. Having covered an earlier incarnation of Matt Dabrowski’s Streets of Rogue a while ago, I had a decent idea of what to expect.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |